module rpui.render.render_system; import std.container.array; import rpui.render.transforms_system; import rpui.theme; import rpui.render.transforms; import rpui.render.renderer; import rpui.render.components; import rpui.math; import gapi.texture; struct TexAtlasTextureQuadInput { size_t entityId; Geometry geometry; Texture2D texture; Texture2DCoords texCoords; QuadTransforms transforms; } final class NewRenderSystem { // Array!QuadTransformsResult quadsResult; // Array!HorizontalChainTransforms horizontalChainsResult; // Array!HorizontalChainTransforms verticalChainsResult; // Array!UiTextTransforms textsResult; private NewTransformsSystem transformsSystem; void onRender(in RenderEntity entity) { switch (entity.renderType) { case RenderType.textureQuad: // renderTextureQuad(); break; default: break; } } // private void renderTextureQuad(in QuadTransformsResult result, ) { // } }